

It's already a very interesting premise, but Bloober team manages to make it even better. The story centers on a famous actors descent into their own troubled subconscious while preparing for a role on a large cruise ship with a highly eccentric director. The sequel deals with a lot of deep, and adult themes yet manages to handle them maturely and in an original way. So I wasn't expecting anything to wow me about the sequels narrative, especially after how badly the original let me down, but I was completely wrong. If you have a decent set of headphones, they'll definitely be put to good use here. The environments also look wonderful, and the sound design is some of the best I've heard from a horror game in a long time. The X version also comes with a nice set of options that the original severally lacked, such as V-Sync, the ability to alternate between 30-60 FPS, and FOV slider. Whether I was being chased by a monster, or going through an effects heavy hallucination, it didn't seem to dip even once. I played this on the Xbox one X and it ran at a perfectly smooth 60 frames throughout the whole 6-7 hours of game play. Thankfully it turns out the sequel runs on the Unreal engine, and it runs beautifully. Are the scares still cheap and overall not very well done? Well yes, but everything else was improved by a significant, and immediately noticeable amount.Īs I mentioned above, the original ran horribly, at-least on the Xbox one, so I was not looking forward to another outing on the Unity Engine. However I was actually pleasantly surprised with just about everything in the sequel. So it probably goes without saying that my expectations weren't exactly incredibly high going into the sequel after my experience with the original. The story had an enticing and original premise, I mean how could delving into the mind of a mad and murderous painter not yield interesting results? It somehow ended up just being okay, with shoddy voice acting, and an uneven pace, ultimately leading to a couple vague endings that didn't satisfy me at all. The scares alternated between being very predictable to blatantly cheap jump scares. It ran horribly on launch, dropping frames when even the slightest set piece or effect would trigger, even after being patched it still ran poorly.

I found the original Layers Of Fear to be an absolute failure in almost every category. Before going into my thoughts on Layers Of Fear 2, it would probably be good to give my thoughts on the original first, especially since they're so similar on the surface.
